TiS - Official Booster Pack cards

NameImageRarityTypeCostDescription
ProtectionCommonSkill1Give 9 Block to a random (selected) ally.
ProvokeCommonSkill2 (1)Gain 12 block. Apply 2 tiscardpack:Taunt.
Quick JabsCommonAttack1Deal 2 damage 2 (3) times to all enemies. Apply 1 taunt per hit. Gain 3 Block per each enemy hit.
Swift BlowCommonAttack1Deal 6 (8) Damage. If played by a class other than an Ironclad, also apply 2 (3) Vulnerable.
Offensive TacticsUncommonAttack2Remove Block from ALL players. Deal damage equal to 2 (3) times the Block removed.
RallyUncommonSkill1Give ALL allies 1 (2) Strength.
ReinforceUncommonSkill2 (1)Apply 5 tiscardpack:Taunt. ALL allies lose their Block. Gain Block equal to that amount.
Relay BatonUncommonAttack2Deal 5 damage. Each time this card is traded, gain 10 (15) damage.
ShieldUncommonSkill2Give ALL allies 6 (10) Block.
Blood PactRarePower2 (1)Whenever you lose HP, heal all allies by 1 HP.
Controlled FlameRareSkill2ALL allies tiscardpack:Transfer up to 3 (5) chosen cards from their hand, and receive a random card for each card they tiscardpack:Transferred. The cards are Exhausted upon tiscardpack:Transferring.
Extending GraspRareSkill2 (1)Select 1 card from ANY ally Exhaust pile. tiscardpack:Transfer it to your Hand. tiscardpack:Transfer this card to the player and Exhaust it.
Strength from PainRareSkill1Lose 3 (5) HP. ALL allies gain Strength equal to HP lost. Exhaust.
BoomerangCommonAttack1Deal 5 damage. Increase this card's damage for 3 (5) this turn and tiscardpack:Transfer it to a random player.
Caustic DaggerCommonAttack1Deal 6 (8) Damage. If played by a class other than The Silent, also apply 10 (15) Poison.
Golden ShivCommonAttack0Deal 3 damage. 15% chance to Exhaust. Otherwise, increase the chance to Exhaust by 10% (5%) and tiscardpack:Transfer it to a random Ally.
Quick DrawCommonSkill1 (0)ALL allies draw a card.
AntidoteUncommonSkill1Remove ALL Poison from ALL allies and heal them for the same amount. (Retain.) Exhaust.
BombardUncommonSkill0ALL allies discard their hand. Allies deal 1 (2) damage for each card discarded.
CopycatUncommonSkill1Copy the next (!M!) ally played card(s). Exhaust.
Evasive DustUncommonSkill0Give ALL allies 3 (5) Dexterity for this turn.
Group PlansUncommonSkillUnplayable. If this card is discarded from your hand, ALL allies gain [G] ([G]) and draw 1 (2) card(s).
NeurotoxinUncommonSkill2 (1)Give EVERYONE block equal to the divided amount of enemy poison.
Select DrawUncommonPower2(Innate.) Whenever an ally manually discards a card, draw a card.
Splash PotionUncommonSkill2Apply 20 (35) Poison to ALL enemies and 3 Poison to ALL allies and yourself.
ScrapperRarePower3Whenever an ally manually discards a card, gain 1 Shiv (*+).
Prototype ExperimentCommonAttack1Deal 6 (8) Damage. If played by a class other than a Defect, gain 1 (2) Focus and channel a random Orb.
ClawedUncommonPower2Each ally played Claw counts towards your Claw damage as well. (Add 3 Claws randomly to your ally draw piles.)
Core DuplicateUncommonSkill2Select any Ally power card and add a (0-cost) copy of it to your hand. Exhaust.
Drain SystemsUncommonSkill2All allies lose 1 [E]. Channel Lightning equal to 2 (3) times the consumed [E] .
Faulty SensorsUncommonSkill0Reduce the Strength of ALL enemies by 2 (3) and ALL allies by 1. Exhaust
Power SourceUncommonSkill2Give all players 1 (2) energy.
Repair MechanismUncommonSkill1At end of combat, ALL allies heal 2 (3) HP.
Spare BatteryUncommonSkill2tiscardpack:Construct 1 (2) Plasma at the selected ally.
Time BombUncommonSkill1 (0)tiscardpack:Construct 1 Dark Orb at the selected ally. Place a Detonate in a teammate's discard pile. Exhaust.
CryogenicsRarePower2Frost orbs now also apply block to all teammates. Channel 2 (3) Frost.
PurifyRarePower1 (0)Convert ALL current and future Dark orbs into Purified Dark orbs.
ReplicateRareSkill2Next (!M!) skill(s) you play this turn will play for each ally in the room as well.
StasisRareSkill2 (1)ALL allies can't take damage or play cards this turn. Exhaust.
Broken StatureCommonSkill1Add Weak Point (*+) to the draw pile of ALL allies.
ConvictionCommonAttack1Deal 6 (8) Damage. If played by a class other than the Watcher, gain 3 (8) Mantra.
ReciteCommonSkill1Gain 2 (4) Mantra. ALL allies gain 1 tiscardpack:Insanity.
Act of CreationUncommonSkill1 (0)Make ALL allies go into Calm.
Act of DestructionUncommonSkill2 (1)Make ALL allies go into Wrath.
ClairvoyanceUncommonSkill1ALL allies Scry 3 (5).
ManiaUncommonPower2 (1)Whenever an ally takes unblocked damage, they gain 1 Strength and 1 tiscardpack:Insanity.
Sacred GroundUncommonPower2 (1)Whenever an ally gains tiscardpack:Insanity, gain 1 [E].
SanctifyUncommonPower2 (1)Whenever you gain Mantra, ALL allies gain 1 Mantra. Does not stack.
Blind FaithRareSkill3Put ALL allies into Divinity until the end of the turn. Put a Broken Faith in ALL allies hand (draw pile). Exhaust.
CleanseRareSkill3Remove tiscardpack:Insanity from ALL allies and gain Mantra equal to the removed amount. Give ALL allies 1 Artifact if you enter Divinity. Exhaust. (not Exhaust.)
Divine ResurrectionRareSkill3Revive ALL dead allies in the room to 1 HP. Apply tiscardpack:Doomed and (,) tiscardpack:Spirit_Bind (, and Buffer) to them.
Mass HysteriaRareSkill3ALL Allies enter Wrath, gain 10 tiscardpack:Insanity, discard ALL their non Attack cards (, and gain 2 [E]).
DetonateSpecialSkill0Evoke all your Dark orbs. Exhaust.
Full ChargeSpecialPower1 (0)Gain tiscardpack:Full_Charge. Exhaust.
Weak PointCommonSkill0Apply 1 (2) Mark(s) to an enemy. ALL enemies lose HP equal to their Mark.
Blank CardRareSkill0Obtain a copy of a random highest rarity card from the deck of ALL your allies (and upgrade it). Play it and Exhaust it after. Exhaust.
Group ChargeRareSkill2(Innate.) Shuffle 1 Full Charge into the draw pile of all players in the room. Exhaust.
Broken FaithCurseCurseWhenever you play a card with this card in hand gain 1 tiscardpack:Insanity. Unplayable.
DistrustCurseCurseWhenever you draw this card a random ally gains 1 Frail and 1 Weak. Unplayable.
Hot PotatoCurseCurseWhen Discarded, permanently tiscardpack:Transfer this card to a random player. If you end the combat with this curse in your deck lose 5 HP. Unplayable.
InfectionCurseCurseWhenever you draw this card, put a copy of it in a random player's discard pile. Unplayable.
Touch of the SpireCurseCurseWhenever you draw this card gain 1 tiscardpack:Insanity. Unplayable.
Demon's TemptationCommonAttack1Deal 6 (9) damage. If played by a class other than The Unchained, gain 6 theunchainedmod:Relayed_Damage and add a random 2-cost card into your hand. It costs 0 this turn and exhausts.
Demonic SiphonCommonSkill1Gain 6 (8) theunchainedmod:Relay for each teammate. All teammates gain 8 theunchainedmod:Relayed_Damage. Exhaust.
Protector GlyphCommonSkill1One random teammate gains 10 (13) theunchainedmod:Relay.
Soften TargetCommonAttack0Deal 3 (5) damage. The first time this target is attacked by a teammate, apply 3 (4) theunchainedmod:Crushed_Armor.
Arcane ReversalUncommonPower1 (0)When teammates would usually gain theunchainedmod:Relayed_Damage, they instead now deal this damage to a random enemy.
Chaos ChainsUncommonPower2(Innate.) All players gain a unchainedpack:Helper_Chain at the start of their turns.
Glyph BaubleUncommonSkill0Retain. Play (this card) on a teammate to tiscardpack:Transfer (it) to them (that teammate) with a 20% chance to Exhaust. Increase (If it doesn't, increase) the chance to Exhaust by 10% (5%) and double this cards (card's) theunchainedmod:Relay. Play (it) on an enemy to gain 4 theunchainedmod:Relay. Exhaust.
Nimble FeetUncommonPower1All players deal 3 (4) extra damage with 0-cost cards.
Royal InfluenceUncommonSkill1 (0)Choose a card from your hand and exhaust it. All players gain 1 theunchainedmod:Chain: Play the card you exhausted. This chain's type is of the card that was exhausted. Exhaust.
Spaghetti ArmsUncommonSkill1A random (Select a) teammate (. They) no longer deals (deal) damage with their attacks this turn and instead, the enemy gains Block equal to the damage they would do. Exhaust.
Sympathy LinkUncommonSkill0Select a teammate from whose pool to draft a (an upgraded) 2-cost card. Add that card to your and your teammates hand. Exhaust.
Tango StrikeUncommonAttack1Ethereal. Deal 8 damage. Gain 1 (2) theunchainedmod:Momentum. Add a Tango Strike (*Strike+) into a random teammate's hand. It exhausts.
Trade CouncilUncommonSkill1All players gain 1 Trade Offer (*Offer+). Exhaust.
Crush ForceRarePower3 (2)All players gain 2 Strength. Every time each player attacks, apply 1 theunchainedmod:Crushed_Armor.
Tethered HeartRareSkill1Select a teammate. This teammate will gain 25 (50)% of your theunchainedmod:Relay this combat. Exhaust.

TiS - Official Booster Pack relics

NameImageTierPoolDescriptionFlavor
Ascender's RageCommonEvery time you're resurrected, lose 10 MAX HP and permanently gain 3 Strength, 3 Dexterity, and 3 Focus.An infinite battle.
Black PearlCommonUpon reviving an ally, heal 10 HP and gain 50 gold.It shines for the dead.
Chalice Of LifeCommonRevival is now a free action at Rest sites. When reviving an ally, heal them an additional 50% of their max HP.Unlimited health.
Friendship BraceletCommonUnchained_orange_colorFinishing a Chain with positive effects also applies them to a random teammate.Friendship is arcane!
Mutual RespectCommonAt the start of each combat gain 1 Strength, 1 Dexterity, and 1 Focus for every connected ally that has this relic.Is that a Gunfire Reborn reference???
Mystery GiftCommonUpon Trading, this becomes a random Rare relic.I wonder what's inside.
Parasitic GrowthCommonOn death apply 3 Vulnerable and 3 Weak to all monsters, and deal damage equal to your max HP.That doesn't look healthy.
Shot GlassesCommonWhenever you use a potion, a random ally in the room uses it as well.A toast to our victories.
SkillbookCommonWhenever you play a card that is not of your player class, gain 2 Block.A variety of forms.
AlembicUncommonIf all allies end their turn with 0 energy, gain 1 energy at the start of your next turn.The art of alchemy.
Backup BatteryUncommonBlueFirst time you lose [E] because of your allies each turn, gain [E] .Just in case.
Masochism IdolUncommonUnchained_orange_colorIf your teammates would take unblocked damage, you will absorb any damage instead, as long as you have excess Relay.More pain, more gain!
PaperworkUncommonYou can now trade 2 times per rest site.Got a permit for this?
Runic EggUncommonWhenever you receive a card through trading, upgrade it.Act of transmutation.
Scales of FateUncommonIncrease all buffs and decrease all debuffs received from allies by 1.Universal balance.
Steampunk ThrusterUncommonUnchained_orange_colorGain 1Momentum at the start of combat for each teammate.A contraption ahead of its time. It practically begs to be taken on a joyride.
Wide ShieldUncommonRedIf Taunting an enemy, reduces the Taunt damage multiplier by half.A sturdy shield.
Blood-Bound Red RingRareIf you're about to take lethal damage, forward it to the highest HP ally in the room that would survive it if they exist.Bound in blood.
Energy-Draining Yellow RingRareX cost cards now use up to 1 Energy from other players in the room.All-consuming power.
Gold CertificateRareGlobal. At the end of each combat add 75 Gold to your rewards. This amount is reduced whenever you or your allies lose HP by the amount of HP lost.Perfection.
Gold-Plated Silver RingRareWhenever an ally gains gold, store 10 gold in this relic. On right-click gain ALL gold stored and use up this relic.Collective funds.
Protective RuneRareInsanity effect's chance is decreased from 3% to 1% per stack. Canonlyspawnifthere'sanallyWatcherpresent.Mens sana in corpore sano.
Red SpeakerRareRedOnce per combat, typing 'Look at me' in the chat will Taunt ALL enemies for one turn.Might not be a good choice.
Sympathetic ShardRareUnchained_orange_colorWhenever CrushedArmor is applied, all your teammates gain 1Block.You’re not sure how it works, but the more battered your foes become, the stronger your party feels.
Undead BranchRareThe first ally exhausted card every turn is added to your hand and costs 0. Does not apply to Curse or Status cards.A second life.
WatermelonRareGlobal. Gain 10 Max HP on pickup.Grown in the cracks of the Spire
Defective Power CoreSpecialWhenever you enter a room, apply 1 Strength and 1 Dexterity to all allies.A nice reminder.
Golden FlameSpecialWhen a monster is spawned, apply tiscardpack:Golden_Flame to them.Frozen in gold.
Magical ThornsBossGain 1 [E] at the start of your turn. You can no longer trade at rest sites.Player bound.
Phased Burning BloodBossRedGlobal.ReplacesBurningBlood. At the end of combat, heal 3 HP.The rage spreads.
Phased Cracked CoreBossBlueGlobal. Replaces CrackedCore. Channel 1 Dark at the start of each combat.Embrace the night.
Phased Pure WaterBossPurpleGlobal. Replaces PureWater. Add 1 Miracle to your hand on the second turn of every combat.Enough for everyone.
Phased Ring of the SnakeBossGreenGlobal. Replaces RingoftheSnake. Every second turn draw an extra card.The ring for all those worthy.
Inscribed MirrorShopUpon pickup, select and obtain a copy of any ally's card.Now would you look at that?
Klein BottleShopWhenever 40 cards are played by allies, deal 20 damage to all enemies.Neverending flurry.
Medical ChipShopBlueAt the end of your turn, remove ALL your remaining [E] and heal a random ally for the amount of [E] removed.Installing upgrade.
Party BagShopWhen you pick up this relic, give all your teammates 1 random shop relic.What's inside?
Scout's BadgeShopIf you're the first person to enter a combat, apply 2 weak to all enemies.Be prepared.

TiS - Official Booster Pack potions

NameImageRarityDescription
Singularity PotionCommonApply 3CrushedArmor for each teammate.
Strong PerfumeUncommonAll players gain 1Swirl.
Arcane GrenadeRareAll players gain 10Relay.
Chain HexRareFinish all teammates' chains and apply 1SkillChain: gain 6Block.
Resurrect PotionRareResurrect a single dead ally.

TiS - Official Booster Pack keywords

NameDescription
Full ChargeIf all players have Full Charge power, do 10 damage per player at the end of turn and remove the power.
Golden FlameWhenever you deal damage with a card to a monster with this power, gain 1 gold.
Spirit BindIf the player you're bound to dies, die.
tiscardpack:constructIf the target has no orb slots when channeling, gain an orb slot.
tiscardpack:doomedDie at the end of combat.
tiscardpack:globalWhenever you collect this item, give a copy to each player currently in the game.
tiscardpack:insanityEach stack of insanity gives you 3% chance to damage a random ally instead of the intended target. Decreases by 1 at the end of each turn.
tiscardpack:tauntTaunted monsters do 10% less damage to other players but 10% more damage to the player that taunted them, per stack of Taunt applied.
tiscardpack:tradePermanently moves this item to the given player.
tiscardpack:transferMoves this item to the given player until the end of combat.
Helper ChainSkill Chain with the length of 1, with the effect of either draw 1 Card, gain 6 Block, gain 5 Vigor, gain 1 Energy or gain 8 Relay.

TiS - Official Booster Pack creatures

NameImageTypeHP
NightshadeElite160