Name | Image | Rarity | Type | Cost | Description |
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Protection | | Common | Skill | 1 | Give 9 Block to a random (selected) ally. |
Provoke | | Common | Skill | 2 (1) | Gain 12 block. Apply 2 tiscardpack:Taunt. |
Quick Jabs | | Common | Attack | 1 | Deal 2 damage 2 (3) times to all enemies. Apply 1 taunt per hit. Gain 3 Block per each enemy hit. |
Swift Blow | | Common | Attack | 1 | Deal 6 (8) Damage. If played by a class other than an Ironclad, also apply 2 (3) Vulnerable. |
Offensive Tactics | | Uncommon | Attack | 2 | Remove Block from ALL players. Deal damage equal to 2 (3) times the Block removed. |
Rally | | Uncommon | Skill | 1 | Give ALL allies 1 (2) Strength. |
Reinforce | | Uncommon | Skill | 2 (1) | Apply 5 tiscardpack:Taunt. ALL allies lose their Block. Gain Block equal to that amount. |
Relay Baton | | Uncommon | Attack | 2 | Deal 5 damage. Each time this card is traded, gain 10 (15) damage. |
Shield | | Uncommon | Skill | 2 | Give ALL allies 6 (10) Block. |
Blood Pact | | Rare | Power | 2 (1) | Whenever you lose HP, heal all allies by 1 HP. |
Controlled Flame | | Rare | Skill | 2 | ALL allies tiscardpack:Transfer up to 3 (5) chosen cards from their hand, and receive a random card for each card they tiscardpack:Transferred. The cards are Exhausted upon tiscardpack:Transferring. |
Extending Grasp | | Rare | Skill | 2 (1) | Select 1 card from ANY ally Exhaust pile. tiscardpack:Transfer it to your Hand. tiscardpack:Transfer this card to the player and Exhaust it. |
Strength from Pain | | Rare | Skill | 1 | Lose 3 (5) HP. ALL allies gain Strength equal to HP lost. Exhaust. |
Boomerang | | Common | Attack | 1 | Deal 5 damage. Increase this card's damage for 3 (5) this turn and tiscardpack:Transfer it to a random player. |
Caustic Dagger | | Common | Attack | 1 | Deal 6 (8) Damage. If played by a class other than The Silent, also apply 10 (15) Poison. |
Golden Shiv | | Common | Attack | 0 | Deal 3 damage. 15% chance to Exhaust. Otherwise, increase the chance to Exhaust by 10% (5%) and tiscardpack:Transfer it to a random Ally. |
Quick Draw | | Common | Skill | 1 (0) | ALL allies draw a card. |
Antidote | | Uncommon | Skill | 1 | Remove ALL Poison from ALL allies and heal them for the same amount. (Retain.) Exhaust. |
Bombard | | Uncommon | Skill | 0 | ALL allies discard their hand. Allies deal 1 (2) damage for each card discarded. |
Copycat | | Uncommon | Skill | 1 | Copy the next (!M!) ally played card(s). Exhaust. |
Evasive Dust | | Uncommon | Skill | 0 | Give ALL allies 3 (5) Dexterity for this turn. |
Group Plans | | Uncommon | Skill | | Unplayable. If this card is discarded from your hand, ALL allies gain [G] ([G]) and draw 1 (2) card(s). |
Neurotoxin | | Uncommon | Skill | 2 (1) | Give EVERYONE block equal to the divided amount of enemy poison. |
Select Draw | | Uncommon | Power | 2 | (Innate.) Whenever an ally manually discards a card, draw a card. |
Splash Potion | | Uncommon | Skill | 2 | Apply 20 (35) Poison to ALL enemies and 3 Poison to ALL allies and yourself. |
Scrapper | | Rare | Power | 3 | Whenever an ally manually discards a card, gain 1 Shiv (*+). |
Prototype Experiment | | Common | Attack | 1 | Deal 6 (8) Damage. If played by a class other than a Defect, gain 1 (2) Focus and channel a random Orb. |
Clawed | | Uncommon | Power | 2 | Each ally played Claw counts towards your Claw damage as well. (Add 3 Claws randomly to your ally draw piles.) |
Core Duplicate | | Uncommon | Skill | 2 | Select any Ally power card and add a (0-cost) copy of it to your hand. Exhaust. |
Drain Systems | | Uncommon | Skill | 2 | All allies lose 1 [E]. Channel Lightning equal to 2 (3) times the consumed [E] . |
Faulty Sensors | | Uncommon | Skill | 0 | Reduce the Strength of ALL enemies by 2 (3) and ALL allies by 1. Exhaust |
Power Source | | Uncommon | Skill | 2 | Give all players 1 (2) energy. |
Repair Mechanism | | Uncommon | Skill | 1 | At end of combat, ALL allies heal 2 (3) HP. |
Spare Battery | | Uncommon | Skill | 2 | tiscardpack:Construct 1 (2) Plasma at the selected ally. |
Time Bomb | | Uncommon | Skill | 1 (0) | tiscardpack:Construct 1 Dark Orb at the selected ally. Place a Detonate in a teammate's discard pile. Exhaust. |
Cryogenics | | Rare | Power | 2 | Frost orbs now also apply block to all teammates. Channel 2 (3) Frost. |
Purify | | Rare | Power | 1 (0) | Convert ALL current and future Dark orbs into Purified Dark orbs. |
Replicate | | Rare | Skill | 2 | Next (!M!) skill(s) you play this turn will play for each ally in the room as well. |
Stasis | | Rare | Skill | 2 (1) | ALL allies can't take damage or play cards this turn. Exhaust. |
Broken Stature | | Common | Skill | 1 | Add Weak Point (*+) to the draw pile of ALL allies. |
Conviction | | Common | Attack | 1 | Deal 6 (8) Damage. If played by a class other than the Watcher, gain 3 (8) Mantra. |
Recite | | Common | Skill | 1 | Gain 2 (4) Mantra. ALL allies gain 1 tiscardpack:Insanity. |
Act of Creation | | Uncommon | Skill | 1 (0) | Make ALL allies go into Calm. |
Act of Destruction | | Uncommon | Skill | 2 (1) | Make ALL allies go into Wrath. |
Clairvoyance | | Uncommon | Skill | 1 | ALL allies Scry 3 (5). |
Mania | | Uncommon | Power | 2 (1) | Whenever an ally takes unblocked damage, they gain 1 Strength and 1 tiscardpack:Insanity. |
Sacred Ground | | Uncommon | Power | 2 (1) | Whenever an ally gains tiscardpack:Insanity, gain 1 [E]. |
Sanctify | | Uncommon | Power | 2 (1) | Whenever you gain Mantra, ALL allies gain 1 Mantra. Does not stack. |
Blind Faith | | Rare | Skill | 3 | Put ALL allies into Divinity until the end of the turn. Put a Broken Faith in ALL allies hand (draw pile). Exhaust. |
Cleanse | | Rare | Skill | 3 | Remove tiscardpack:Insanity from ALL allies and gain Mantra equal to the removed amount. Give ALL allies 1 Artifact if you enter Divinity. Exhaust. (not Exhaust.) |
Divine Resurrection | | Rare | Skill | 3 | Revive ALL dead allies in the room to 1 HP. Apply tiscardpack:Doomed and (,) tiscardpack:Spirit_Bind (, and Buffer) to them. |
Mass Hysteria | | Rare | Skill | 3 | ALL Allies enter Wrath, gain 10 tiscardpack:Insanity, discard ALL their non Attack cards (, and gain 2 [E]). |
Detonate | | Special | Skill | 0 | Evoke all your Dark orbs. Exhaust. |
Full Charge | | Special | Power | 1 (0) | Gain tiscardpack:Full_Charge. Exhaust. |
Weak Point | | Common | Skill | 0 | Apply 1 (2) Mark(s) to an enemy. ALL enemies lose HP equal to their Mark. |
Blank Card | | Rare | Skill | 0 | Obtain a copy of a random highest rarity card from the deck of ALL your allies (and upgrade it). Play it and Exhaust it after. Exhaust. |
Group Charge | | Rare | Skill | 2 | (Innate.) Shuffle 1 Full Charge into the draw pile of all players in the room. Exhaust. |
Broken Faith | | Curse | Curse | | Whenever you play a card with this card in hand gain 1 tiscardpack:Insanity. Unplayable. |
Distrust | | Curse | Curse | | Whenever you draw this card a random ally gains 1 Frail and 1 Weak. Unplayable. |
Hot Potato | | Curse | Curse | | When Discarded, permanently tiscardpack:Transfer this card to a random player. If you end the combat with this curse in your deck lose 5 HP. Unplayable. |
Infection | | Curse | Curse | | Whenever you draw this card, put a copy of it in a random player's discard pile. Unplayable. |
Touch of the Spire | | Curse | Curse | | Whenever you draw this card gain 1 tiscardpack:Insanity. Unplayable. |
Demon's Temptation | | Common | Attack | 1 | Deal 6 (9) damage. If played by a class other than The Unchained, gain 6 theunchainedmod:Relayed_Damage and add a random 2-cost card into your hand. It costs 0 this turn and exhausts. |
Demonic Siphon | | Common | Skill | 1 | Gain 6 (8) theunchainedmod:Relay for each teammate. All teammates gain 8 theunchainedmod:Relayed_Damage. Exhaust. |
Protector Glyph | | Common | Skill | 1 | One random teammate gains 10 (13) theunchainedmod:Relay. |
Soften Target | | Common | Attack | 0 | Deal 3 (5) damage. The first time this target is attacked by a teammate, apply 3 (4) theunchainedmod:Crushed_Armor. |
Arcane Reversal | | Uncommon | Power | 1 (0) | When teammates would usually gain theunchainedmod:Relayed_Damage, they instead now deal this damage to a random enemy. |
Chaos Chains | | Uncommon | Power | 2 | (Innate.) All players gain a unchainedpack:Helper_Chain at the start of their turns. |
Glyph Bauble | | Uncommon | Skill | 0 | Retain. Play (this card) on a teammate to tiscardpack:Transfer (it) to them (that teammate) with a 20% chance to Exhaust. Increase (If it doesn't, increase) the chance to Exhaust by 10% (5%) and double this cards (card's) theunchainedmod:Relay. Play (it) on an enemy to gain 4 theunchainedmod:Relay. Exhaust. |
Nimble Feet | | Uncommon | Power | 1 | All players deal 3 (4) extra damage with 0-cost cards. |
Royal Influence | | Uncommon | Skill | 1 (0) | Choose a card from your hand and exhaust it. All players gain 1 theunchainedmod:Chain: Play the card you exhausted. This chain's type is of the card that was exhausted. Exhaust. |
Spaghetti Arms | | Uncommon | Skill | 1 | A random (Select a) teammate (. They) no longer deals (deal) damage with their attacks this turn and instead, the enemy gains Block equal to the damage they would do. Exhaust. |
Sympathy Link | | Uncommon | Skill | 0 | Select a teammate from whose pool to draft a (an upgraded) 2-cost card. Add that card to your and your teammates hand. Exhaust. |
Tango Strike | | Uncommon | Attack | 1 | Ethereal. Deal 8 damage. Gain 1 (2) theunchainedmod:Momentum. Add a Tango Strike (*Strike+) into a random teammate's hand. It exhausts. |
Trade Council | | Uncommon | Skill | 1 | All players gain 1 Trade Offer (*Offer+). Exhaust. |
Crush Force | | Rare | Power | 3 (2) | All players gain 2 Strength. Every time each player attacks, apply 1 theunchainedmod:Crushed_Armor. |
Tethered Heart | | Rare | Skill | 1 | Select a teammate. This teammate will gain 25 (50)% of your theunchainedmod:Relay this combat. Exhaust. |
Name | Image | Tier | Pool | Description | Flavor |
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Ascender's Rage | | Common | | Every time you're resurrected, lose 10 MAX HP and permanently gain 3 Strength, 3 Dexterity, and 3 Focus. | An infinite battle. |
Black Pearl | | Common | | Upon reviving an ally, heal 10 HP and gain 50 gold. | It shines for the dead. |
Chalice Of Life | | Common | | Revival is now a free action at Rest sites. When reviving an ally, heal them an additional 50% of their max HP. | Unlimited health. |
Friendship Bracelet | | Common | Unchained_orange_color | Finishing a Chain with positive effects also applies them to a random teammate. | Friendship is arcane! |
Mutual Respect | | Common | | At the start of each combat gain 1 Strength, 1 Dexterity, and 1 Focus for every connected ally that has this relic. | Is that a Gunfire Reborn reference??? |
Mystery Gift | | Common | | Upon Trading, this becomes a random Rare relic. | I wonder what's inside. |
Parasitic Growth | | Common | | On death apply 3 Vulnerable and 3 Weak to all monsters, and deal damage equal to your max HP. | That doesn't look healthy. |
Shot Glasses | | Common | | Whenever you use a potion, a random ally in the room uses it as well. | A toast to our victories. |
Skillbook | | Common | | Whenever you play a card that is not of your player class, gain 2 Block. | A variety of forms. |
Alembic | | Uncommon | | If all allies end their turn with 0 energy, gain 1 energy at the start of your next turn. | The art of alchemy. |
Backup Battery | | Uncommon | Blue | First time you lose [E] because of your allies each turn, gain [E] . | Just in case. |
Masochism Idol | | Uncommon | Unchained_orange_color | If your teammates would take unblocked damage, you will absorb any damage instead, as long as you have excess Relay. | More pain, more gain! |
Paperwork | | Uncommon | | You can now trade 2 times per rest site. | Got a permit for this? |
Runic Egg | | Uncommon | | Whenever you receive a card through trading, upgrade it. | Act of transmutation. |
Scales of Fate | | Uncommon | | Increase all buffs and decrease all debuffs received from allies by 1. | Universal balance. |
Steampunk Thruster | | Uncommon | Unchained_orange_color | Gain 1Momentum at the start of combat for each teammate. | A contraption ahead of its time. It practically begs to be taken on a joyride. |
Wide Shield | | Uncommon | Red | If Taunting an enemy, reduces the Taunt damage multiplier by half. | A sturdy shield. |
Blood-Bound Red Ring | | Rare | | If you're about to take lethal damage, forward it to the highest HP ally in the room that would survive it if they exist. | Bound in blood. |
Energy-Draining Yellow Ring | | Rare | | X cost cards now use up to 1 Energy from other players in the room. | All-consuming power. |
Gold Certificate | | Rare | | Global. At the end of each combat add 75 Gold to your rewards. This amount is reduced whenever you or your allies lose HP by the amount of HP lost. | Perfection. |
Gold-Plated Silver Ring | | Rare | | Whenever an ally gains gold, store 10 gold in this relic. On right-click gain ALL gold stored and use up this relic. | Collective funds. |
Protective Rune | | Rare | | Insanity effect's chance is decreased from 3% to 1% per stack. Canonlyspawnifthere'sanallyWatcherpresent. | Mens sana in corpore sano. |
Red Speaker | | Rare | Red | Once per combat, typing 'Look at me' in the chat will Taunt ALL enemies for one turn. | Might not be a good choice. |
Sympathetic Shard | | Rare | Unchained_orange_color | Whenever CrushedArmor is applied, all your teammates gain 1Block. | You’re not sure how it works, but the more battered your foes become, the stronger your party feels. |
Undead Branch | | Rare | | The first ally exhausted card every turn is added to your hand and costs 0. Does not apply to Curse or Status cards. | A second life. |
Watermelon | | Rare | | Global. Gain 10 Max HP on pickup. | Grown in the cracks of the Spire |
Defective Power Core | | Special | | Whenever you enter a room, apply 1 Strength and 1 Dexterity to all allies. | A nice reminder. |
Golden Flame | | Special | | When a monster is spawned, apply tiscardpack:Golden_Flame to them. | Frozen in gold. |
Magical Thorns | | Boss | | Gain 1 [E] at the start of your turn. You can no longer trade at rest sites. | Player bound. |
Phased Burning Blood | | Boss | Red | Global.ReplacesBurningBlood. At the end of combat, heal 3 HP. | The rage spreads. |
Phased Cracked Core | | Boss | Blue | Global. Replaces CrackedCore. Channel 1 Dark at the start of each combat. | Embrace the night. |
Phased Pure Water | | Boss | Purple | Global. Replaces PureWater. Add 1 Miracle to your hand on the second turn of every combat. | Enough for everyone. |
Phased Ring of the Snake | | Boss | Green | Global. Replaces RingoftheSnake. Every second turn draw an extra card. | The ring for all those worthy. |
Inscribed Mirror | | Shop | | Upon pickup, select and obtain a copy of any ally's card. | Now would you look at that? |
Klein Bottle | | Shop | | Whenever 40 cards are played by allies, deal 20 damage to all enemies. | Neverending flurry. |
Medical Chip | | Shop | Blue | At the end of your turn, remove ALL your remaining [E] and heal a random ally for the amount of [E] removed. | Installing upgrade. |
Party Bag | | Shop | | When you pick up this relic, give all your teammates 1 random shop relic. | What's inside? |
Scout's Badge | | Shop | | If you're the first person to enter a combat, apply 2 weak to all enemies. | Be prepared. |